Architecture
Three layers, each doing one thing well.Layer 1: Apps
Where users actually do stuff.- App Store — browse and launch apps
- App Tokens — each app has its own ERC-20 token (1B supply)
- Features — tournaments with prize pools, NFT items that unlock things
Layer 2: Economics
Where money moves.| Piece | Job |
|---|---|
| Bonding Curves | Set token prices based on supply sold |
| Staking Vaults | Deposit tokens, earn fees |
| Fee Router | Collect fees from all sources |
| Rewards Distributor | Split fees 70/15/15 |
Layer 3: Governance
Where decisions happen.- veELTA — lock ELTA for voting power (longer lock = bigger boost)
- Governor — on-chain proposals and voting
- LotPool — XP-weighted funding for new projects
- Timelock — 48-hour delay before execution
Where Fees Come From
Three sources:- Trading (1%) — every buy/sell on a bonding curve
- Launches (10 ELTA) — flat fee per new app
- Tournaments (2.5%) — cut of prize pools
Where Fees Go
| Who | Cut | Why |
|---|---|---|
| App stakers | 70% | Reward people holding and staking app tokens |
| veELTA holders | 15% | Reward long-term ELTA lockers |
| Treasury | 15% | Fund development, grants, ops |
App Lifecycle
Launch
Developer pays 110 ELTA:- 100 ELTA → seeds the bonding curve
- 10 ELTA → treasury
- 1 billion tokens total
- 50% auto-staked (earning fees immediately)
- 50% on the bonding curve for sale
Raising
- Users buy from the curve
- Price rises with each purchase
- 1% fee on every trade
- XP holders get 6-hour head start
Graduation
Curve hits 42,000 ELTA collected:- Liquidity auto-deploys to Uniswap
- LP tokens locked 2 years (no rug pulls)
- Free market trading begins
Live
Post-graduation:- Trades on DEX
- Staking rewards keep flowing
- Creator can add tournaments, items
- Token holders can organize around the app
Who Does What
| Role | Does | Earns |
|---|---|---|
| Builders | Launch apps | 50% of tokens (auto-staked) + fees |
| Token holders | Buy/stake app tokens | 70% of trading fees |
| ELTA lockers | Lock ELTA as veELTA | 15% of all protocol fees + votes |
| Users | Play apps, enter tournaments | XP, early access, prizes |
Security
| Protection | How |
|---|---|
| LP locking | Liquidity locked 2 years at graduation. Can’t rug. |
| Immutable contracts | No admin keys. Rules can’t change post-deploy. |
| Timelock | 48-hour delay on governance actions. |
| XP early access | 6-hour window for XP holders before public launch. Stops bots. |